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Phaser is a fleet, free, and fun begin supply HTML5 game framework. It offers WebGL and Canvas rendering across desktop and mobile web browsers. Games can also also be compiled to iOS, Android and native apps by arrangement of third event tools. You’re going to stutter JavaScript or TypeScript for pattern.

Phaser is supplied in two variations: Phaser three and Phaser CE – The Community Edition. Phaser CE is a community-lead continuation of the Phaser 2 codebase and is hosted by itself repo. Phaser three is the following generation of Phaser.

Alongside with the very ultimate begin supply community, Phaser is actively developed and maintained by Photon Storm. Attributable to snappy enhance, and a developer correct API, Phaser is at expose one amongst the most starred game frameworks on GitHub.

1000’s of developers worldwide stutter Phaser. From indies and multi-nationwide digital agencies, to varsities and Universities. Every setting up their comprise remarkable games.

Search recommendation from: The Phaser web page and be conscious on Twitter (#phaserjs)
Learn: API Docs, Increase Discussion board and StackOverflow
Code: seven hundred+ Examples (supply available in the market in this repo)
Read: Weekly Phaser World Publication
Chat: Slack and Discord
Prolong: With Phaser Plugins
Be awesome: Increase the system forward for Phaser

Grasp the availability and be a a part of in the fun!

What's Novel

twelfth February 2018

After 1.5 years in the making, tens of 1000’s of traces of code, hundreds of examples and endless hours of relentless work: Phaser three is sooner or later out. It has been an actual labor of enjoy and then some!

Please worth here’s a bleeding-edge and contemporary begin. There are parts we’ve had to whisk away out, areas of the documentation that want ending and so many icy new issues we wished to add. But we had to method a line in the sand somewhere and represents that.

For us here’s factual the begin of a new chapter in Phaser’s life. We are able to be jumping on malicious program reports as fleet as we are able to and releasing new variations impulsively. We own structured v3 in this kind of means that we are able to push out level releases as fleet because the biggest.

We submit our Developer Logs in the weekly Phaser World e-newsletter. Subscribe to enjoy fervent and get the total most up-to-the-minute files from us and the wider Phaser community.

You’re going to also also be conscious Phaser on Twitter and chat with fellow Phaser devs in our Slack and Discord channels.

Phaser three can own to never had been that you doubtless can factor in without the very ultimate enhance of the community and Patreon. Thank you to all americans who supports our work, who shares our perception in the system forward for HTML5 gaming, and Phaser’s role in that.

Overjoyed coding all americans!


Successfully off – @photonstorm


Increase Phaser

Developing Phaser takes a spread of time, effort and cash. There are monthly working costs besides to endless hours of pattern time, community enhance, and assistance resolving points.

If you’ve stumbled on Phaser functional to your pattern life or own made profits due to it please enhance our work by arrangement of:

It all helps and truly contributes in direction of future pattern.

Extra particular thanks to our top-tier sponsors: Orange Games and CrossInstall.


Weekly Publication

Every Monday we submit the Phaser World e-newsletter. It be packed fat of one of the essential up-to-the-minute Phaser games, tutorials, movies, meet-ups, talks, and further. It also contains our weekly Style Development updates, the build you doubtless can study what new parts we’ve been engaged on.

Over 100 previous editions can stumbled on on our Support Factors web page.

Get Phaser

Phaser three is offered by arrangement of GitHub, npm and CDNs:


Install by arrangement of npm:


Phaser is on jsDelivr, a “tidy-fleet CDN for developers”. Consist of the following to your html:

<script src="//cdn.jsdelivr.rep/npm/">script>

or the minified version:

<script src="//cdn.jsdelivr.rep/npm/">script>


Phaser is launched below the MIT License.

Getting Started

Phaser three is so contemporary the paint is peaceful moist. As such we don’t yet own any guides or tutorials! This can also honest commerce in the arriving weeks and we are going to update this home as they emerge. For now, please subscribe to the Phaser World e-newsletter as we are going to submit them in there first.

Source Code Examples

All the absolute most sensible arrangement by our pattern of Phaser three we created hundreds of examples, with the fat supply code and sources available in the market. Till these are fully integrated with the Phaser web page, you are going to prefer to browse them in the Phaser three Labs, or clone the examples repo. Impress: No longer all examples work, sorry! We’re tidying them up as fleet as we are able to.

Bag Your First Phaser three Example

Bag an index.html web page in the community and paste the following code into it:

    <script src=""></script> 



That is a aged empty online web page. You’re going to leer it is pulling in a originate of Phaser three in the script trace, but otherwise doesn’t construct the rest yet. Now let’s situation-up the game config. Paste the following between the tags:

var config = {
    form: Phaser.AUTO,
    width: 800,
    height: 600,
    physics: {
        default: 'arcade',
        arcade: {
            gravity: { y: 200 }
    scene: {
        preload: preload,
        make: make

That is a friendly commonplace Phaser three Game Configuration object. We will expose it to stutter the WebGL renderer if it will, situation the canvas to a size of 800×600 pixels, enable Arcade Physics and lastly call the preload and make capabilities. These don’t exist yet, so in case you escape this it will factual error. So add the following after the config object:

var game = new Phaser.Game(config);

feature preload ()

    this.load.image('sky', 'sources/skies/space3.png');
    this.load.image('logo', 'sources/sprites/phaser3-logo.png');
    this.load.image('red', 'sources/particles/red.png');

feature make ()

This creates a Phaser Game event, the stutter of our configuration object. It also offers the 2 capabilities it wants. The preload feature is a means to effortlessly load sources into your game. Right here we are going to situation the Sinister URL to be the Phaser server and resolve down three PNG recordsdata.

The make feature is empty, so it is time to fill it in:

feature make ()
    this.add.image(400, 300, 'sky');

    var particles = this.add.particles('red');

    var emitter = particles.createEmitter({
        plod: 100,
        scale: { begin: 1, discontinue: zero },
        blendMode: 'ADD'

    var logo = this.physics.add.image(400, 100, 'logo');

    logo.setVelocity(100, 200);
    logo.setBounce(1, 1);


Right here we’re in conjunction with the sky image into the game. Over the terminate of this we’ve created a Particle Emitter. The scale charge system the particles will begin tidy and then scale away to nothing over the length of their lifespan.

Then we add the emblem image. Sight how here’s a Physics Image, meaning it is some distance given a physics physique by default. We situation some properties on it: plod, bounce (or restitution) and collision with the field bounds. This can also honest originate our logo bounce spherical the show veil. At last, we expose the particle emitter to be conscious the emblem – in stutter it moves, the particles will drift from it.

Accelerate it to your browser and you doubtless can also watch the following:

Phaser three Demo

(Received an error? Right here’s the fat code)

It be factual a little example, and we’ve hundreds extra so that you can detect, but confidently it shows how expressive and fleet Phaser is to stutter. With factual about a effortlessly readable traces of code we’ve obtained one thing friendly impressive up on show veil!

Subscribe to our weekly e-newsletter for further tutorials and examples.

Building Phaser

Phaser is geared up ready compiled in the dist folder of the repository. There are both uncomplicated and minified variations. The easy version is for stutter steady by pattern, and the minified version for manufacturing. You’re going to also also make your comprise builds.

Customized Builds

Phaser three must be built the stutter of Webpack. We interact ultimate thing about a desire of Webpack parts and plugins to enable us to nicely tailor the originate job. You’re going to also also elect exactly which parts are bundled into your version of Phaser. We are able to begin an tutorial covering the job quickly, but for now please learn about at our webpack config recordsdata to get an knowing of the settings required.

Building from supply

If you like to originate Phaser three from supply take into account to’ve the mandatory programs by cloning the repository and then working npm set up.

You’re going to then escape webpack to develop a dev originate to the originate folder, in conjunction with supply maps for local testing, or escape npm escape dist to make a minified packaged originate into the dist folder.

Change Log

We own repeatedly been meticulous in recording changes to the Phaser code unsuitable, and the build related, giving attribution to these in the community who helped. That is one thing we are going to continue with Phaser three and you doubtless can also watch this fraction expand as we push by the releases.

Attempting for a v2 commerce? Review out the Phaser CE Change Log


The Contributors Files contains fat particulars on how one can help with Phaser pattern. The first facets are:

  • Stumbled on a malicious program? File it on GitHub Factors and encompass a code sample. Please squawk which version of Phaser you’re the stutter of! That is vitally significant.

  • Sooner than submitting a Pull Demand escape your code by ES Lint the stutter of our config and admire our Editor Config.

  • Sooner than contributing read the code of behavior.

Written one thing icy in Phaser? Please expose us about it in the forum, or electronic mail

Created by

Phaser is a Photon Storm manufacturing.


Created by Richard Davey. Powered by coffee, anime, pixels and enjoy.

The Phaser logo and characters are © 2018 Photon Storm Restricted.

All rights reserved.

“Above all, video games are supposed to be factual one thing: fun. Fun for all americans.” – Satoru Iwata

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